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Overall, playing the game has been extremely fun. Information screens are common and are extremely well drawn. Capturing the leaders can prove a difficult task, as you don’t really notice the difference between killing or capturing them. Only it doesn’t look like a large scale alien attack – the areas aren’t in ruins and chaos, which I found disappointing. I think this is where XCOM: Enemy Unknown excelled, as they got the sound and the styling of small environments down to a tee. Failure to take these out can result in a Terror Mission, which is a large scale alien attack. Later in the game the aliens have fighter escorts that accompany the larger vessels. Soldier equipment selection bring the right weapons for the job at hand. This is an element which is often neglected by other alien defence games. This is a great addition, as it makes levelling new recruits very quick, which is especially usefull against more powerful enemies at later stages in the game. I would have liked to see a wider selection of weapons added to create more custom classes, as this would add a bit more variety to the game.Īs mentioned before, soldiers will sometimes obtain various medals which improve their stats slightly. They also give the option to create a custom class to fill a role that you believe is necessary i.e. The soldier classes are similar to the ones seen in 2012 XCOM: scouts, heavy weapons etc. Once you get their tactics down you will be taking them out fairly quickly. The aliens come in a number of different forms: the typical greys, lizards, automated attack droids, parasite monsters and large heavy mechanical tanks. Combat with one of the more advance visitors. The story feels more real-world due to the other super powers trying to deal with the alien invasion on their own, and not communicating with each other.

The pacing of the game is good and the encounters are fun the police, farmers or the military can help you out, and sometimes they can make all the difference. I haven’t encountered any mission-types similar to the ones found in XCOM: Enemy Within – it only seems to be elimination and terror in Xenonauts. The game doesn’t scale uncontrollably, and at the later stages fighting some of the basic enemies will help you gain medals to improve your weaker soldiers. The mission maps vary from cities, farmlands, and military bases, to industrial areas some Middle Eastern style towns. Base building which is similar to past alien defence games. The lore makes for good reading and really absorbs you into the world. The style and illustrations look amazing, and they fit well with this style of game-play. More facilitiy upgrades become available later, and hopefully the modding community will also add some nice features. You choose where to set up your base, and you have a limited number of tiles to increase the number of personnel, medical facilities, runways or base defences. I guess it’s best to try to keep this number as low as possible. The attacs increase the overall population causalities, but I am unsure what this directly affects. There is a world map, along with reports of alien attacks around the world. The interface is similar to most alien defence games. These information screens really give you an in-depth overview of each species. The only bug I encountered was when I captured an alien leader – the game registered it as dead instead of captured, but this fixed itself after I caught another one. It is still undergoing maintenance, balance adjustments and some bug fixes. Xenonauts – The game is pretty solid compared to most other early access games, and it is almost officially completed.
