

Unfortunately, aggro decks are often unprepared for a slow, grind-out game, as resources for recursion and defense are severely limited. Furthermore, aggressive builds will attempt to remove or devalue as many cards on the field as possible opening the door for a one-turn-kill. Modern aggressive boss monsters feature high attack points and inherent self-protection effects, devaluing many, if not all of the opponent’s defensive cards. Listed below are each of the deck-types outlined by Hill, however within the context of Yugioh.Īggressive decks absolutely wreak havoc upon opponents with slow opening hands. Why? Each deck-type (if well balanced), has strong and weak matchups against one another. Popularity rules in Yugioh, which inadvertently creates opportunities for less popular decks to thrive. However, in the game of Yugioh, this is hardly the case, as one deck-type may represent about 35% of the metagame, regardless of format. In an ideal format, each type represents about a quarter of all competitive decks. Such deck-types are aggro, control, combo, midrange, and hybrid.

Zac Hill, former designer of Wizards of the Coast (creators of Magic: The Gathering) outlined specific deck types and their ideal representation within a given format. Each deck in Yugioh belongs to a specific typing based on a variety of attributes.
