
Some characters are designed to be incredibly mobile but fragile, while others are slow but can take immense amounts of punishment. There’s a huge variety of characters in the game, whether it’s a frog assassin who spreads poison everywhere, a perky alchemist who tosses potions around at friends and foes, or an elderly machine gun-toting jetpack-wearing granny. Every character has seven different abilities! Granted, two of them correspond to “main attack” and “secondary ability”, and pressing the spacebar is almost always a “get out of there” ability, which makes things easier, but that’s still a lot to keep track of! Playing the game well means being mindful of your abilities and your opponents’ abilities, knowing what they’re capable of, and knowing when you’re vulnerable or when you have an opportunity. The other biggest challenge in Battlerite’s gameplay has to do with the suite of abilities your character possesses. Not only do you have to aim well, but you have to anticipate whether your opponent will be dodging, and you yourself want to be moving unpredictably enough that you can’t be hit.

From damage to abilities that put down obstacles to healing, Battlerite requires you to be on top of the action.

While there’s a small number of abilities that operate on a “click your target and the ability happens” basis, those are incredibly rare. This means that almost everything you do in the game has to be aimed. First of all, most of your abilities are “skillshots”. The two key challenges in Battlerite, outside of strategy, relate to your abilities. Instead, difficulty boils down to knowing your options and using them wisely. You don’t have to play Dance Dance Revolution with your fingers to use special moves (looking at you, Streetfighter and Guilty Gear), and you don’t have to master unintuitive attack timings to exactly land killing blows (like in most MOBAs). Thankfully, even though it’s not an easy game, none of that difficulty seems artificial, like it sometimes can in games. There’s a lot of factors that add up to a fairly significant difficulty, and it’s not going to be something that’s everyone’s cup of coffee. It’s truly an “arena brawler” game, with familiar-feeling top-down perspective (like in action RPGs such as Diablo) and tactical, challenging gameplay.īattlerite is not an easy game. Everyone is moving around, dodging and trying to land attacks, unleashing powers and trying to plan ahead as they develop tactics for the fight.

This dynamic is very similar to the way that heroes in MOBAs are set up, but because you don’t have to deal with enemy buildings or minions, everything is oriented towards fighting enemy heroes. Some characters are built to tank a great deal of damage, some try to deal out large amounts of damage, and others work to mitigate damage from the enemy and even to restore health.

It’s a bit like a fantasy game like Dungeons & Dragons given life in a fast-paced battle, each team trying to whittle down the enemy players’ health. Players face off against one another in two-versus-two or three-versus-three matches, throwing powerful abilities at one another in an attempt to knock out the other team in a small arena. What does that all mean, specifically? What is Battlerite?īattlerite is…basically…a superhero wizard gladiator match. With years of experience, the same studio is launching it as a new game, reworking heroes, adapting a current business model, and reworking the core game to focus on a more intense experience. Like in MOBAs, you had characters with a diverse set of abilities–but instead of that fighting being distributed over the course of a lengthier strategic macro-game, the entire point of the game was to constantly teamfight! It was rooted in the use of abilities, as though it were a topdown fighting game…and it also had an incredibly small player population by the time that I heard of it, which is a very big problem for an online game.īattlerite is the revival of that game. When I started getting into MOBAs like Heroes of the Storm, which I reviewed recently, I ran into mention of an older game called “ Bloodline Champions“.
